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How to find textures using sl cache viewer
How to find textures using sl cache viewer










how to find textures using sl cache viewer

When a texture is written to the cache, a new EntriesInfo struct is appended to the file regardless of whether or not an entry already exists.This file consists of a an array of EntriesInfo, except mSize is the body size, not the total image size.cache/textures/texture.entries (Not used with cache version 1.2).j2c file) The main "body" cache consists of an entries file and 16 subdirectories S32 mBodySize // size of body file in body cacheĪrray of 600 byte entries (first 600 bytes of. S32 mImageSize // total size of image if known S32 mSize // total size of image if known (NOT size cached) Currently all textures in Second Life are stored in the JPEG2000 compressed format.The results are given through a Responder class when they are ready.Requests to read or write to the cache are processed in the priority given.The body (minus the header) for a limited (by the cache size) number of entries is stored in textures//textureid.The header for each image (enough to identify the size and load the first mip level) is stored in texture.cache.A list of all files in the cache is stored in texture.entries.Stored in a 'textures' subdirectory in the cache directory, specified in the preferences.This is a read-only cache which contains common textures shipped with the Viewer.Located in the Second Life/skins/textures directory.There are two different disk caches used by the Second Life Viewer:.2.2 The main "body" cache consists of an entries file and 16 subdirectories.












How to find textures using sl cache viewer